
Tiberian Sun doesn’t have more units in total, but the greater focus on ground combat leads to an unnecessary level of obfuscation. In fact, skirmishes as a whole feel more streamlined. By organising the production sidebar into tabs, it becomes easier to find specific units and buildings-thus easier to react to the current situation. It’s the more subtle tweaks and additions that make Red Alert 2 superior to Tiberian Sun. And while capturing neutral tech buildings can grant useful bonuses, none of their rewards are so major that it’s worth expending serious effort or resources to secure them.
#Command and conquer red alert 2 game series
Garrisoning troops is a nice addition, but of limited use in a series that’s more about production than micromanagement. Not that any of Red Alert 2’s new features make a huge difference to the strategy. This is one of Westwood’s finest-a brilliant balance of fast action, inventive design and streamlined strategy. For all of Tiberian Sun’s visual and engine improvements, many of its planned features were scrapped – another consequence of EA’s purchase, and the pressure for an earlier than planned release. Red Alert 2 also improves and polishes C&C’s major systems far more than any of its predecessors. Its campaigns are memorable, and buoyed by the focus on familiar US landmarks.

Those staff who left likely wouldn’t agree, but the proof is in the product.

But Red Alert 2 finds itself in the sweet spot of the studio’s troubled history. It’s all very silly.ĮA’s acquisition and eventual destruction of Westwood is still a sore point among fans, and for good reason. The Soviet invasion itself is triggered when a psychic with a head tattoo mindcontrols a soldier through a telephone. US President Dugan-played by Twin Peaks’ Ray Wise-is nervous and petulant throughout. In the first briefing of the Soviet campaign, Premier Romanov pokes a turtle named Uncle Sam as part of an extended metaphor about America being weak and cowardly.

Little attempt is made to dramatise events. It was Red Alert 2, released in 2000-a couple of years after C&C sequel Tiberian Sun-that changed the mood and overarching story, ditching all ties to the Tiberian series in favour of a second war between the Soviets and Allies. In this light, it’s not surprising that its tone would match the more consistently serious main series. The end of its Soviet campaign depicts the rise of Kane and the Brotherhood of Nod. Red Alert isn’t a spin-off to Command & Conquer, but a prequel. But the alt-history conflict between Allies and Soviets isn’t portrayed as a fun, campy romp. Its absurdities come through stilted acting, basic sets and questionable CGI. While it opens on Einstein travelling back in time to assassinate Hitler with a fatal handshake-and let’s all take a second to think about that-the majority of its cutscenes are played straight. (uses deployed weapon in BF)Ĭost: $400 Damage: 40 Range: 8 (Minimum: 1) ROF: 40 Damage vs.The original Red Alert isn’t a comedy. * Elite Weapon: Damage: 25 Range: 7 ROF: 5 Terror Drone: 100% Prone Infantry reduces the damage to 50%. Building's Armor: Wood (75%), Steel (50%), Concrete (25%) Damage vs. Vehicle's Armor : Light (60%), Medium (40%), Heavy (40%) Damage vs.

Chrono Legionnaires are an exception because their weapon doesn't damage the target per se, so they are unaffected by the DPS boost.Ĭost: $200 Damage: 25 Range: 5 ROF: 15 Damage vs. So we can directly compare infantry's perform by looking at their attack stats. To simply things, all infantry inside a BF gain 2 extra range and 20% extra DPS. Many players believe 4 Guardian GIs and a Navy Seal is the best combo, but that is incorrect for reasons explained below. The vehicle itself costs $2000 so to get the biggest bang for your buck, an analysis of infantry is in order. That means Allies will unlock Battle Fortress and build them. Unlike the original Red Alert 2 which was about massing tanks and fodder ASAP, Yuri's Revenge encourages teching.
